FAWE
Large-area editing
For selecting, transforming and replacing blocks at scale. Its brushes, masks and schematics support precise terrain work and environment creation.
Official documentation⧉EXPLORE
Manual building, supported by the right tools for each project.
Large-area editing
For selecting, transforming and replacing blocks at scale. Its brushes, masks and schematics support precise terrain work and environment creation.
Official documentation⧉Terrain, forms and structures
A companion to FAWE for shaping terrain and organic forms, as well as architectural volumes. Its erosion, smoothing and shape tools support both landscape details and structures.
Official documentation⧉Textures and variation
A WorldEdit and FAWE extension for palettes, gradients and texture variation. Its deformation and curve tools can also reshape forms and arrange elements.
Official documentation⧉Visual editing
An in-game visual editor for selecting and transforming volumes, painting, sculpting terrain and arranging builds. Another way to work directly in the environment when it suits the project.
Official documentation⧉A more private workshop
I also use my own software, plugins and mods as needed. Their names and inner workings stay in my workshop.