EXPLORE

Approach & tools.

Manual building, supported by the right tools for each project.

FAWE

Large-area editing

For selecting, transforming and replacing blocks at scale. Its brushes, masks and schematics support precise terrain work and environment creation.

Official documentation⧉

Arceon

Terrain, forms and structures

A companion to FAWE for shaping terrain and organic forms, as well as architectural volumes. Its erosion, smoothing and shape tools support both landscape details and structures.

Official documentation⧉

ezEdits

Textures and variation

A WorldEdit and FAWE extension for palettes, gradients and texture variation. Its deformation and curve tools can also reshape forms and arrange elements.

Official documentation⧉

Axiom

Visual editing

An in-game visual editor for selecting and transforming volumes, painting, sculpting terrain and arranging builds. Another way to work directly in the environment when it suits the project.

Official documentation⧉

My own tools

A more private workshop

I also use my own software, plugins and mods as needed. Their names and inner workings stay in my workshop.